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Advanced - Geometry · 4:52
Geometry code gets short once a point is treated as a vector: one pt struct with long long coordinates and two products carry the whole chapter. The dot product measures how much two vectors agree, its sign tells acute from right from obtuse, and the points with a fixed dot product against n form a line (a plane in 3D). The cross product is a signed area (a signed volume as the triple product), it tells which side one vector lies on, and two lines meet where a cross product drops to zero.